{"id":331420,"date":"2022-04-12T09:24:47","date_gmt":"2022-04-12T07:24:47","guid":{"rendered":"http:\/\/theuncommonshop.ch\/uncategorized\/how-to-play-magic-the-gathering\/331420\/"},"modified":"2022-04-12T09:24:47","modified_gmt":"2022-04-12T07:24:47","slug":"how-to-play-magic-the-gathering","status":"publish","type":"post","link":"https:\/\/theuncommonshop.ch\/en\/uncategorized-2\/how-to-play-magic-the-gathering\/331420\/","title":{"rendered":"How to play Magic the Gathering"},"content":{"rendered":"<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong>Preparation and entry<\/strong><\/h2>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Magic is played by two or more people. Normal Magic is played with 60 cards and can be played very well in pairs. Commander, another format, for example, is more fun with three or four players. Each player starts the game with 20 life points. To claim victory, you must reduce your opponent to 0 life points. There are other victory variants such as a combo of several cards or when a player can no longer draw any cards.     <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">At the start of the game, you and your opponent each draw 7 cards. A good starting hand should contain 2-3 lands. If you don&#8217;t like the hand of cards you have drawn, you have the option of making a mulligan. This means that you discard your entire hand, draw -1 cards from your hand and shuffle your discarded cards back into your deck. You can repeat this process several times, reducing the number of cards in your hand each time. Therefore, do a mulligan carefully.     <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong><u class=\"sDZYg\">Basics<\/u><\/strong><\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ Slk8p _1K2V0 _1K2V0 _3ciQ2 t10mC t10mC\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Kartenarten_in_Magic_the_Gathering1_1024x1024.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">To be able to play Magic, you need a &#8220;deck&#8221;. A &#8220;deck&#8221; is a pile of cards that you build yourself or buy ready-made. Your deck, also known as your library, is your arsenal, your army and your entire resource. Your deck is only limited by a few rules. It must contain at least 60 cards and be shuffled by hand. You can find the respective format rules <a href=\"https:\/\/theuncommonshop.ch\/blog\/spielformate-in-magic-the-gathering\" target=\"_blank\" rel=\"noopener noreferrer\" class=\"_2qJYG blog-link-hashtag-color _3sz0l\"><u class=\"sDZYg\">here.<\/u><\/a> As a beginner, I recommend that you buy a deck and gain experience with it first. A big part of the fun, for me personally, is deck building. Putting together something of your own and then competing against your friends. It&#8217;s always exciting and new, even after a good 8 years of playing.        <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Each land has a mana symbol on it that corresponds to one of the five mana colors (excluding colorless ones). Cards that are not lands have their mana costs in the top right corner, both as numbers and as symbols. <\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Mana (Hawaiian for &#8220;power&#8221;) is the resource you need to cast spells.<\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">In Magic the Gathering, all cards are &#8220;spells&#8221; before they enter the game. This does not apply to lands. Every card that is destroyed or discarded goes straight to the graveyard. You make a separate pile next to your library for this purpose.   <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The players take turns (or in turn if there are several players) to take a turn. With the exception of the first turn in the game, the player whose turn it is draws a card from their library at the start of their turn. A player can play a maximum of one land during their turn. Once a land has been played, it remains in play. This means that the more lands you control, the more mana you can spend.    <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Lands are your resource base. They give you the mana you need to play your cards. To generate mana, tap the corresponding land. You do this by placing the land in a horizontal position, i.e. sideways as shown in the picture. This movement is called &#8220;tapping&#8221;. The land is now used up for this round and will &#8220;untap&#8221; again in the next round. In other words, the inverse of &#8220;tapping&#8221;. You can play one land per round.       <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">During a turn, a player can attack other players or their Planeswalkers once with a selection of their creatures. The defending players can in turn block the attacking creatures with their creatures. With the exception of instant spells, cards can only be played during a player&#8217;s own turn, outside of combat.  <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong><u class=\"sDZYg\">Structure of a Magic card<\/u><\/strong><\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ Slk8p _1K2V0 _1K2V0 _3ciQ2 t10mC t10mC\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Magic_Karte_erklaert.JPG_17472249-b287-4e61-8c2f-b5d4a1f63389_1024x1024.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Card name<\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The name of the card is shown at the top left. This one, for example, is called Blood Toll Dragon. <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Mana costs<\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Mana is the mystical energy in <strong>Magic<\/strong> that is needed to cast spells. This energy is usually obtained from your lands. The symbols in the top right-hand corner show the cost of casting a spell. In this case, any three mana plus two red mana (e.g. from two mountains) are required, making a total of five. The spell cost usually determines the color of a card.    <\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/manakosten.JPG_58c3dca3-972c-495a-94b0-457a6d322e06_grande.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">\n<h1 class=\"_1EKGD _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Image<\/h1>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The picture of a card gives an impression of what this is all about. As the name suggests, the blood dragon is a dragon. This powerful dragon has a special ability: its wings.  <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">\n<h1 class=\"_1EKGD _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Type line<\/h1>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">This indicates the type of card: artifact, creature, land, Planeswalker, enchantment, sorcery or instant spell. Each card belongs to at least one of these types, and some also have so-called supertypes (which appear before the card type) and\/or subtypes (which appear after the dash). The blood toll dragon is a creature, its subtype is the dragon creature type.  <\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\" style=\"text-align: left;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Kartentyp.JPG_bcc5fe92-386c-4570-8aaa-51889671dfc2_large.jpg\" style=\"float: none;\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Edition symbol<\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The edition symbol indicates which <strong>Magic set<\/strong> the card comes from. The blood toll dragon is from the <strong><em>Magic<\/em><\/strong> <em>2019 main set<\/em>. <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The color of the edition symbol also indicates the frequency of the card. Black stands for frequent cards (Common) and standard lands, silver for less frequent cards (Uncommon), gold for rare cards (Rare) and red-orange for legendary cards (Mythic). Caution is advised with older cards (before 1998). These do not have this color scheme. There were also no Mythic Rares before 2008.    <\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\">\n<img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Setsymbol_und_seltenheitsklasse.JPG_13be0aa1-6e3b-4645-8304-6ccddca90508_large.jpg\" alt=\"\"> <\/div>\n<\/div>\n<\/div>\n<\/div>\n<h2 class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Textbox<\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">This is where the card&#8217;s abilities are listed, or where you can see what effect the card has. Sometimes there is also a so-called reminder text (in italics and in brackets) that describes the effects of abilities. The blood toll dragon has flying. This ability represents its ability to control the air. In plain language, the creature flies in the air and thus has a few fewer opponents. The blood toll dragon has a &#8220;come into play effect&#8221;, i.e. an effect that occurs as soon as the card enters the field. In this example, the Blood Toll Dragon deals 5 damage to an opponent unless it sacrifices a creature.      <\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/textbox.JPG_4375a8a5-82ee-42be-a7d0-dc0dc07c219a_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Anecdote text<\/h2>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">If there is still space in the text box afterwards, there is often anectote text. This text (also in italics) has no effect on the game. Here you can learn something about the world of <strong>Magic<\/strong>, little stories, quotes or additional information about what the respective card represents.  <\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Anekdotentext.JPG_2b56aa75-a1b3-4b1f-85d1-9e7131987e4c_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Copyright and set info<\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">At the bottom left you will find the card number of the respective set. You can also see the artist and the edition. <\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Copyright_und_Setinfo.JPG_be776d7e-f11e-4980-b1a8-0d4ae64468e8_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h1 class=\"_1EKGD _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Strength and resilience<\/h1>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Each creature card has a special field for strength and resistance in the bottom right-hand corner. The strength of a creature (the first number) indicates how many damage points it deals in combat. The resistance (the second number) shows how much damage it must be dealt in a single turn to destroy it. (A Planeswalker card has a special space in the same place as the origin loyalty). The blood toll dragon has a resistance of five, so it is quite tough. Its strength is just as high. It deals a lot of damage and can also take a lot.      <\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Angriffswert_und_Verteidigungswert.JPG_7972d4f4-923f-4808-8810-5572becff4b2_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong><u class=\"sDZYg\">The 5 colors  <\/u><\/strong><\/h2>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">You can find an explanation of the different colors in Magic the Gathering <a href=\"https:\/\/theuncommonshop.ch\/blog\/die-5-farben-von-magic-the-gathering\" target=\"_top\" class=\"_2qJYG blog-link-hashtag-color _3sz0l\" rel=\"noopener\"><u class=\"sDZYg\">here<\/u><\/a> in a separate article. Have fun! <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong><u class=\"sDZYg\">Card types explained<\/u><\/strong><\/h2>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Creatures:<\/h2>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH _3Q43X _pt-Q _pt-Q\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/akoumhellkite_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">You can summon creatures to fight for you &#8211; attacking your opponent or defending yourself. Most creatures cannot attack in the same turn in which they were summoned &#8211; this is known as mission delay. Each creature has two numbers at the bottom right. These are the combat values, namely strength and resistance. The first number represents the attack power and the second its defense power. Just like any other spell, creatures also have a mana cost. You can find the amount of these at the top right of the card. A creature is a permanent card, so it remains in play until it is destroyed.       <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Witchcraft and spontaneous spells:<\/h2>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH _3Q43X _pt-Q _pt-Q\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Image_4_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Sorceries and spontaneous spells are magical effects that are only triggered once.<\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Both are &#8220;non-permanent cards&#8221;. Once used, they go straight to the graveyard. One-time effects are never in play. You can only cast sorceries during your turn. However, you can cast instant spells at any time, even on your opponent&#8217;s turn.    <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Artifacts:<\/h2>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH _3Q43X _pt-Q _pt-Q\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Image_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Artifacts are magical weapons, devices and constructs that you can use in your duels. They are often equipment to strengthen your creatures or mana dispensers. Artifacts often have no color or are grey. They usually do not require colored mana to be cast. This feature makes them very attractive in any deck, as every deck fulfills these requirements. If an artifact has a &#8220;tap effect&#8221;, it has no casting delay and can be used immediately.      <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Enchantments:<\/h2>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH _3Q43X _pt-Q _pt-Q\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Image_1_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Enchantments are permanent spells that have an effect on the game for as long as they are in play. The respective rules text explains the effect of the card on the game. They are &#8220;permanent cards&#8221; just like creatures. Once played, they remain in play until they are destroyed.   <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Planeswalker<\/h2>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH _3Q43X _pt-Q _pt-Q\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/866m6oxnbr_de_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Planeswalkers are special cards. They are not creatures, but they are not players either. To simplify things, you can think of them more like a figure. The Planeswalker has neither an attack value nor resistance. The number at the bottom are its loyalty tokens. These indicate how &#8220;loyal&#8221; the character is to you. If the value drops to 0, the Planeswalker dies (leaves you). On the left, several abilities are marked with a + or -. Such an ability can only be used once per round and strengthens the Planeswalker with<strong>(+)<\/strong> or weakens it with <strong>(-) <\/strong>effects. They are also &#8220;permanent cards&#8221; like creatures. Once played, they remain in play until they are destroyed.          <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Countries<\/h2>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH _3Q43X _pt-Q _pt-Q\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\" style=\"text-align: left;\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/dom-253-plains_large.jpg\" alt=\"\" width=\"233\" height=\"324\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Lands are the basic resources of the game, as they can produce mana in different colors. There are five different <em>standard lands<\/em> (plain, island, swamp, mountain, forest), each of which can produce one mana point of its assigned color per round. In addition to the standard lands, there are a number of other lands, some of which have the ability to produce mana of different colors or have other effects. Playing a standard land is free of charge. Each player may only play one land in their own turn. Unlike all other card types, lands do not count as spells and therefore cannot be changed or prevented.     <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong><u class=\"sDZYg\">Sequence of a train<\/u><\/strong><\/h2>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Rough listing of a train sequence:<\/p>\n<ol class=\"knh9u uWUlT\">\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Untap your cards<\/p>\n<\/li>\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Draw a card<\/p>\n<\/li>\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Play a land and\/or cast a spell.<\/p>\n<\/li>\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Fight<\/p>\n<\/li>\n<\/ol>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">To play Magic as a beginner, the above list of the process is enough to get you started. If you are further along and want to know in more detail how a move is structured, stay tuned. <\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The complete turn in Magic the Gathering is divided into five phases:<\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><strong>Initial phase<\/strong><\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<ul class=\"_2PG9L Ryx7c\">\n<li class=\"_1BJwx _208Ie _2Dym_ Dd5y9 _2KQhc _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\"><strong>Untap step <\/strong> (untap segment)<\/p>\n<\/li>\n<\/ul>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">First, all of the active player&#8217;s permanents stabilize or destabilize with instability. Then, all of the active player&#8217;s permanents untap. <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><strong>Important<\/strong>: No player has priority during this phase, so no spells or abilities can be played. Likewise, no lands can be tapped. It is therefore also not possible to tap lands that were untapped at the start of the turn for mana before untapping them.  <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<ul class=\"_2PG9L Ryx7c\">\n<li class=\"_1BJwx _208Ie _2Dym_ Dd5y9 _2KQhc _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\"><strong>Upkeep (supply segment)<\/strong><\/p>\n<\/li>\n<\/ul>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">All abilities that are triggered at the start of the upkeep segment go onto the stack, as do abilities that were already triggered in the untap segment. The active player then receives priority. <\/p>\n<ul class=\"_2PG9L Ryx7c\">\n<li class=\"_1BJwx _208Ie _2Dym_ Dd5y9 _2KQhc _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\"><strong>Draw Step (draw segment)<\/strong><\/p>\n<\/li>\n<\/ul>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">First, the active player draws a card and then abilities that trigger at the start of the draw segment are added to the pile. Finally, the active player receives priority. <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><strong>Precombat main phase (main phase)<\/strong><\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The main phases are the only two phases in which lands, creatures, artifacts, enchantments, Planeswalkers<a href=\"https:\/\/www.mtg-forum.de\/wiki\/regeln:planeswalker\" target=\"_top\" class=\"_2qJYG blog-link-hashtag-color _3sz0l\" rel=\"noopener\"><u class=\"sDZYg\"> <\/u><\/a>and sorceries can be played.<\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><strong>Combat Phase<\/strong><\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<ol class=\"knh9u uWUlT\">\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Start fight<\/p>\n<\/li>\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Attackers are declared<\/p>\n<\/li>\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Blockers are declared<\/p>\n<\/li>\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">Combat damage is distributed<\/p>\n<\/li>\n<li class=\"_3_0WU _208Ie _2Dym_ Dd5y9 _1UzOl _2p1aK _2R0Lu _2Dym_\">\n<p class=\"_208Ie\">End of the fight<\/p>\n<\/li>\n<\/ol>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><strong>Postcombat main phase (main phase)<\/strong><\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">There are two <strong>main phases,<\/strong> one before and one after the combat phase.<\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">During this phase, any type of card can be played, but only one land per turn.<\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><strong>Ending phase<\/strong><\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Here, all abilities that trigger &#8220;At the Beginning of the End Step&#8221; go on the stack and the active player gets priority. This is where you play all the spells that you prefer to play at the end of your opponent&#8217;s turn. Abilities that work until the beginning of the next end step can also be used here.  <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><strong>Cleanup Step (cleanup segment)<\/strong><\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">The <strong>clean-up segment<\/strong> is the last segment of the train.<\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">First, the active player checks whether the number of cards in hand exceeds the upper limit; if this is the case, the excess number of cards is discarded accordingly.<\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Damage from permanent cards is removed and effects that last until the end of the turn end.<\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Normally, no player gets priority unless an ability triggers (e.g. when cards are discarded) that goes over the stack. In this case, the active player gets priority. <\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">As soon as the pile is empty, the turn ends.<\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><\/h2>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong><u class=\"sDZYg\">Battle in Magic the Gathering<\/u><\/strong><\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ _2k0o0 _2-4EH _2-4EH\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/Relentless_Assault_medium.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Creatures are able to fight. Tell your opponent that you want to attack. This move is important, as your opponent may want to intervene shortly beforehand. If your opponent does nothing, &#8220;tap&#8221; the creatures you want to attack with. A creature that has already been tapped cannot attack. A creature played this turn also can&#8217;t attack on the same turn. This is called &#8220;attack delay&#8221;. It is only allowed to attack next turn.       <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><u class=\"sDZYg\">Important: In Magic, unlike other card games, you cannot attack other creatures directly. You always attack your opponent<em>.<\/em> <\/u>  He decides whether and how to block. We now switch to the second phase, namely blocking. Blocking does not cause a creature to be tapped, this only happens when it attacks. Example: Your opponent is afraid of the damage your angry horde will inflict on him and protects himself with his creatures. He can block one of your creatures with as many of his creatures as he wants. However, we are now assuming a 1 VS 1 battle.     <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">After the blockers are declared, all attacking and blocking creatures deal damage to each other simultaneously. Each creature distributes its damage to the other creature&#8217;s toughness. Any creature that suffers damage equal to or greater than its toughness is destroyed and put into the graveyard.  <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\"><strong><u class=\"sDZYg\">Most important skills  <\/u><\/strong><\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Flying:<\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Creatures with flying can&#8217;t be blocked by creatures without flying. In other words, if a creature has flying, it can only be blocked by other flying creatures or other cards that can explicitly block flying creatures. One ability that can do this is called &#8220;Reach&#8221;.  <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">First strike:<\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">This ability becomes important in battle. If 2 creatures deal damage to each other, the &#8220;first strike creature&#8221; gets priority. This means it strikes first. If the damage is sufficient, the other creature dies without being able to deal damage. First strike strikes first.    <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Imagine a real fight: You knock someone out right away and then the other person can no longer harm you. It&#8217;s the same in Magic the Gathering. <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">If your strength is too low to kill the opponent&#8217;s creature straight away, your creature suffers the same damage as in a normal battle without special effects.<\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Vigilance:<\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">A creature that has attacked can no longer block in the opponent&#8217;s turn (when attacking). This is where &#8220;vigilance&#8221; comes into play. Vigilance is the ability to attack without having to tap. You can do both, attack and block.   <\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Here, too, you can imagine a real fight. A person who is constantly <strong>mindful<\/strong> is able to strike and defend themselves. <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Haste:<\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Haste is the ability to attack on the same turn the creature is played. Normally, creatures have &#8220;attack delay&#8221;. This does not apply to creatures with haste.  <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Trampling damage:<\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">If you attack with creatures and your opponent blocks your army, your opponent takes no damage. Trample damage deals the excess damage left over from your power to the blocking creature&#8217;s defense value. Small example:  <\/p>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Your creature has a combat value of 4\/4. The defending creature has 2\/1. Your power of 4 easily beats the defense value of 1. The difference of 3 is dealt to the opponent as damage.   <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Touch of death:<\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">With death touch, the amount of damage is irrelevant (except 0). A 1\/1 rat with deathtouch can easily kill a giant 20\/20. It easily takes enough damage to get killed, but it seems to be a very good deal. Combat stats aren&#8217;t everything xD.   <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<h2 class=\"_3f-vr _208Ie blog-post-title-font _3tzpp _5aNAR css-x4x4qs _2p1aK _2R0Lu _2Dym_\">Double blow:<\/h2>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">Double strike contains first strike. You learned that a creature with first strike may deal damage first. Here, the creature with double strike deals its damage twice and does so first. If the defending creature dies from the damage, the &#8220;double strike creature&#8221; suffers no damage.   <\/p>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<div class=\"q2uC4 _2vlB-\">\n<div class=\"_2CvYQ Slk8p _1K2V0 _1K2V0 _1hD8w\">\n<div data-hook=\"imageViewer\" class=\"_1Lhwj image-container\">\n<div class=\"xdJBZ\"><img decoding=\"async\" src=\"https:\/\/theuncommonshop.ch\/wp-content\/uploads\/2022\/02\/M13-Stempel-Herzlichen-Glueckwunsch_large.jpg\" alt=\"\"><\/div>\n<div class=\"\"><\/div>\n<div class=\"\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\"><\/div>\n<p class=\"XzvDs _208Ie _2Dym_ blog-post-text-font blog-post-text-color _2p1aK _2R0Lu _2Dym_\">You now know how to play Magic the Gathering. This article covers the most important parts of the game. You can find the complete Magic the Gathering rules on the official homepage. Do you have any questions? Write us your request.      <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Preparation and entry Magic is played by two or more people. Normal Magic is played with 60 cards and can<\/p>\n","protected":false},"author":24,"featured_media":13374,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[9526],"tags":[],"class_list":["post-331420","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized-2"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to play Magic the Gathering<\/title>\n<meta name=\"description\" content=\"Unser Beitrag zum Thema: How to play Magic the Gathering. 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